World of Warships Blitz Wiki
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Maintenance start date and time: September 12th 2017 16:00
Expected maintenance end date and time: September 12th 2017 17:00
Actual maintenance end date and time: September 12th 2017 17:00

New features[]

Unique Ship Camouflage[]

Unique camouflages have been introduced to the game. These can have increased ships stats and XP gain bonuses

  • Unique camouflage is permanent; once purchased, it can be used at any time
  • Unique camouflage can be only equipped on its corresponding ship
  • All premium ships have unique camouflage
  • All T6 or higher ships have unique camouflage

Economy tweaks[]

Rewards from battle[]

  • Tier 1, Tier 2, and Tier 3 ships were receiving less XP and Silver from battle than we expected
  • Because the of the difference in XP and Silver gain between a winning and losing team was so large, players with outstanding performance on a losing team would not receive a very satisfying reward
  • In the previous version, XP and Silver gain depended too heavily on kills, while other team-based performance offered less

We are going to do following changes to solve these issues:

Base XP and Silver[]

Tiers Changes
1 to 3 +25%
4 to 8 +10%

Performance factor changes[]

Tiers Changes
1 to 2 +20% XP and Silver reward for damage dealt
5 to 7 +10% Silver reward for damage dealt 
4 to 10 -10% XP reward for each ship kill
All

+20% XP and Silver reward for each aircraft kill

+20% XP and Silver reward for each point capture

Removal of sunk penalty[]

  • In all Battle Tiers, being sunk in battle will no longer incur a silver penalty

Winning Bonus reduced[]

In all Battle Tiers, the Victory bonus on XP and Silver has been reduced from 50% to 25% Ship research XP and price change

  • Except Battleships, all other Tier 2, Tier 3 and Tier 4 ship research XP and Silver price have been reduced by 8%-15%

Ship Maintenance Cost[]

In this version, we have balanced the service cost for all ships based on their tier. + Ships of the same tier always has same Maintenance cost for each battle.

Tiers

New Maintenance Cost (credits)

Old Maintenance cost (credits)

Changes(credits)

1 0 0 0
2 100 200 -100
3 200 300 -100
4 500 500 0
5 1000 750 +250
6 1500 1000 +500
7 2000 1500 +500
8 3500 2300 +1200
9 5500 3500 +2000
10 8000 4800 +3200

Ship performance changes[]

Shell dispersion update[]

We have added new dispersion values for all gun types to control how the shells disperse within the max dispersion area; now most of the shells’ impact within the dispersion area are not uniformly distributed over the surface, but will attempt to hit towards the center of aim.

Battleship Tuning[]

We are aware of the positive performance of battleships in all tiers of battle. We love their outstanding survivability and devastating firepower, but reloading time is a little bit faster than we expected, even in a comparatively fast-paced mobile game.

We have decided to do following changes on battleships:

Increase main armament reloading time[]

Ships Changes

South Carolina

Wyoming

New York

Texas

New Mexico

  • Main armament reloading time increased by 3 seconds
All battleships
  • Main armament reloading time increased by 1.5 to 2 seconds

Increase shell penetration[]

All battleships

  • Main armament AP shell min/max penetration increased by 10%/5%
  • Main armament HE shell penetration increased by 5%
  • Increase vertical dispersion
    • Main armament vertical dispersion increased by 15%

Modify Armor Module[]

New York and Texas

  • Main Armor Belt thickness increased to 280mm.

New Mexico and Colorado

  • Main Armor Belt thickness increased to 343mm.

North Carolina

  • Main Armor Belt thickness reduced to 305mm
  • Slightly reduced citadel size

Other ship tuning[]

  • All main armaments shell speed reduced by 10%
  • All secondary armaments shell speed reduced by 25%
  • Fixed a bug where one of the Molotov's torpedo launchers could get stuck at a certain angle

Gameplay fixes[]

Fixed a bug where one of the Molotov's torpedo launchers could get stuck at a certain angle

Fixed terrain collision issues on following maps

  • Islands
  • Fault Line
  • Southern Archipelago
  • The Atlantic
  • Haven

Visual Improvement to Port[]

USN and IJN Cruisers now have more details and decorations on the port screen.

Update 0.7.3[]

Release Date: September 18th 2017

  • Emergency update
  • Hot fixes for some issues

Developer Post[]

<tabber>Pre-Update Post=

It appears that 0.7.0 is approaching. Stay tuned for more news and patch notes!

0.7.0 incoming! Detailed patch notes on our Reddit channel. Patch notes 0.7.0 https://www.reddit.com/r/WorldOfWarships…/…/patch_notes_070/ You can expect the following changes in the latest update:

  • Unique Camouflages: These camouflages are permanent and unique to ships Tier 6 and above. They provide additional XP and boost ship’s stats.
  • We have now increased the rewards given per battle for Tiers 1, 2 and 3.
  • We have also balanced the gap of XP and Silver given out for losing and winning teams.
  • The above means, we have reduced the XP and Silver awarded for Winning team and increased the XP and Silver reward for losing team.
  • We now give more XP and Silver for capture points, aircraft kills, damage dealt.
  • We have now removed the Silver penalty for getting sunk in the battle.
  • We have tweaked the service cost at all tiers. Players at low tier now incur less for service costs but high tiers have higher service cost.
  • We have also tweaked our dispersion mechanics so that the shells are now distributed less evenly over the impact area but are more likely to hit the target.
  • We increased the Main battery reloading time of all Battleships.
  • The shell penetration and vertical dispersion of Battleships have been improved.
  • All main guns’ shell speed is reduced by 10%
  • All secondary guns’ shell speed is reduced by 25%
  • Improved terrain collision for 5 maps

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