Maintenance start date and time: | September 12th 2017 16:00 |
---|---|
Expected maintenance end date and time: | September 12th 2017 17:00 |
Actual maintenance end date and time: | September 12th 2017 17:00 |
New features[]
Unique Ship Camouflage[]
Unique camouflages have been introduced to the game. These can have increased ships stats and XP gain bonuses
- Unique camouflage is permanent; once purchased, it can be used at any time
- Unique camouflage can be only equipped on its corresponding ship
- All premium ships have unique camouflage
- All T6 or higher ships have unique camouflage
Economy tweaks[]
Rewards from battle[]
- Tier 1, Tier 2, and Tier 3 ships were receiving less XP and Silver from battle than we expected
- Because the of the difference in XP and Silver gain between a winning and losing team was so large, players with outstanding performance on a losing team would not receive a very satisfying reward
- In the previous version, XP and Silver gain depended too heavily on kills, while other team-based performance offered less
We are going to do following changes to solve these issues:
Base XP and Silver[]
Tiers | Changes |
---|---|
1 to 3 | +25% |
4 to 8 | +10% |
Performance factor changes[]
Tiers | Changes |
---|---|
1 to 2 | +20% XP and Silver reward for damage dealt |
5 to 7 | +10% Silver reward for damage dealt |
4 to 10 | -10% XP reward for each ship kill |
All |
+20% XP and Silver reward for each aircraft kill +20% XP and Silver reward for each point capture |
Removal of sunk penalty[]
- In all Battle Tiers, being sunk in battle will no longer incur a silver penalty
Winning Bonus reduced[]
In all Battle Tiers, the Victory bonus on XP and Silver has been reduced from 50% to 25% Ship research XP and price change
- Except Battleships, all other Tier 2, Tier 3 and Tier 4 ship research XP and Silver price have been reduced by 8%-15%
Ship Maintenance Cost[]
In this version, we have balanced the service cost for all ships based on their tier. + Ships of the same tier always has same Maintenance cost for each battle.
Tiers |
New Maintenance Cost (credits) |
Old Maintenance cost (credits) |
Changes(credits) |
---|---|---|---|
1 | 0 | 0 | 0 |
2 | 100 | 200 | -100 |
3 | 200 | 300 | -100 |
4 | 500 | 500 | 0 |
5 | 1000 | 750 | +250 |
6 | 1500 | 1000 | +500 |
7 | 2000 | 1500 | +500 |
8 | 3500 | 2300 | +1200 |
9 | 5500 | 3500 | +2000 |
10 | 8000 | 4800 | +3200 |
Ship performance changes[]
Shell dispersion update[]
We have added new dispersion values for all gun types to control how the shells disperse within the max dispersion area; now most of the shells’ impact within the dispersion area are not uniformly distributed over the surface, but will attempt to hit towards the center of aim.
Battleship Tuning[]
We are aware of the positive performance of battleships in all tiers of battle. We love their outstanding survivability and devastating firepower, but reloading time is a little bit faster than we expected, even in a comparatively fast-paced mobile game.
We have decided to do following changes on battleships:
Increase main armament reloading time[]
Ships | Changes |
---|---|
South Carolina Wyoming New York Texas New Mexico |
|
All battleships |
|
Increase shell penetration[]
All battleships
- Main armament AP shell min/max penetration increased by 10%/5%
- Main armament HE shell penetration increased by 5%
- Increase vertical dispersion
- Main armament vertical dispersion increased by 15%
Modify Armor Module[]
New York and Texas
- Main Armor Belt thickness increased to 280mm.
New Mexico and Colorado
- Main Armor Belt thickness increased to 343mm.
North Carolina
- Main Armor Belt thickness reduced to 305mm
- Slightly reduced citadel size
Other ship tuning[]
- All main armaments shell speed reduced by 10%
- All secondary armaments shell speed reduced by 25%
- Fixed a bug where one of the Molotov's torpedo launchers could get stuck at a certain angle
Gameplay fixes[]
Fixed a bug where one of the Molotov's torpedo launchers could get stuck at a certain angle
Fixed terrain collision issues on following maps
- Islands
- Fault Line
- Southern Archipelago
- The Atlantic
- Haven
Visual Improvement to Port[]
USN and IJN Cruisers now have more details and decorations on the port screen.
Update 0.7.3[]
Release Date: September 18th 2017
- Emergency update
- Hot fixes for some issues
Developer Post[]
<tabber>Pre-Update Post=
It appears that 0.7.0 is approaching. Stay tuned for more news and patch notes!
0.7.0 incoming! Detailed patch notes on our Reddit channel. Patch notes 0.7.0 https://www.reddit.com/r/WorldOfWarships…/…/patch_notes_070/ You can expect the following changes in the latest update:
- Unique Camouflages: These camouflages are permanent and unique to ships Tier 6 and above. They provide additional XP and boost ship’s stats.
- We have now increased the rewards given per battle for Tiers 1, 2 and 3.
- We have also balanced the gap of XP and Silver given out for losing and winning teams.
- The above means, we have reduced the XP and Silver awarded for Winning team and increased the XP and Silver reward for losing team.
- We now give more XP and Silver for capture points, aircraft kills, damage dealt.
- We have now removed the Silver penalty for getting sunk in the battle.
- We have tweaked the service cost at all tiers. Players at low tier now incur less for service costs but high tiers have higher service cost.
- We have also tweaked our dispersion mechanics so that the shells are now distributed less evenly over the impact area but are more likely to hit the target.
- We increased the Main battery reloading time of all Battleships.
- The shell penetration and vertical dispersion of Battleships have been improved.
- All main guns’ shell speed is reduced by 10%
- All secondary guns’ shell speed is reduced by 25%
- Improved terrain collision for 5 maps