Maintenance start date and time: | August 17th 2017 15:00 |
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Expected maintenance end date and time: | September 12th 2017 16:30 |
Actual maintenance end date and time: | September 12th 2017 16:41 |
New ships[]
Russian CA line from T1-10 are added in game
2 Premium ships are added in game
- T5 US BB Texas: A battleship with incredible air-defense in its tier
- T6 RU CA Molotov: A cruiser equipped with super long range gun in its tier
- All T1 cruisers now need 0 XP and silver to purchase
Platoon restrictions[]
Team Constraint
- For improving game experience in team battle, now we add a new constraint of forming a team
- The maximum difference between tiers of ship in a team is +/- 1
Visual Improvement to Port[]
All battleships now get more details and decorations in Harbour for visual improvement Maps
Gameplay fixes[]
All maps have names now
2 new maps are added in game
- Islands: for T1 to T2 battle
- Haven: for T6 to T9 battle
Ship performance changes[]
Warship Maneuver System Updated[]
- Ships now cannot maintain max speed while they are turning, just like in real life
Weapon Reload Indicator UI Modification[]
- Now the weapon reloading bars will appear grey if they cannot traverse to current aiming position
Destroyer Survivability Modification[]
- Following changes are applied to all destroyers in current game
- Increase the chance of over-penetration on destroyer armor when it is against too powerful AP shells; preventing too many sudden deaths while destroyer against AP-shell using Battleships
- On the contrary, destroy armor is slightly vulnerable when against all types of HE shell
- Original Rudder survivability of all destroyers is reduced by 25%
Battle Cameras Modification[]
- Slightly change the default and gunsight cameras in battle to make player can observe the shell trajectory more clearly
Main Guns Change[]
- All shell speed of main guns is reduced by 12-15%, so shooting objects on long range requires more prediction
Most of the ships get main gun accuracy improved
- All battleships’ main battery shell max dispersion reduced by 33.3%
- All T5 or higher cruisers ‘ main battery shell max dispersion reduced by 16.7%
- All US destroyers’ main battery shell max dispersion reduced by 16.7%
shooting range changes[]
Following ships get main gun shooting range changed:
Ships | Changes |
---|---|
Chester | +5% |
St louis | +5% |
Omaha | +5% |
Marblehead | +5% |
Phoenix |
+7% |
Wyoming | -4% |
Des Moines | -4% |
Torpedo Change[]
- Torpedo are slower but harder to detect in battle
- All torpedo speed is reduced 13%-18%
- All torpedo concealment is buffed 15%-30%
Number of Secondary Guns Changes[]
Following warships’ secondary guns are increased:
Ships | Changes |
---|---|
St Louis | increase from 12 to 18 |
South Carolina | |
Wyoming | increase from 12 to 16 |
New York | |
New Mexico | increase from 12 to 20 |
Colorado | increase from 12 to 18 |
Mikasa | increase from 12 to 14 |
Ishizuchi | increase from 12 to 16 |
Kongo | increase from 12 to 14 |
Fuso | |
Nagato | increase from12 to 18 |
Amagi | increase from 12 to 16 |
Secondary Gun Characteristic Changes[]
Since the increasing number of secondary gun; for balancing, following guns get basic stats reduced 76mm L50 MK4: HE damage reduced from 240 to 160; chance of fire reduced from3% to 2%; following ships are affected:
- Chester
- St Louis
- South Carolina
127mm L51 MK7: HE damage reduced from 320 to 250; chance of fire reduced from 3% to 2%; following ships are affected:
- Wyoming
- New York
- New Mexico
- Colorado
127mm L25 MK19: HE damage reduced from 320 to 300; following ships are affected:
- Pensacola
- New Orlean
152mm L40 type 41: HE damage reduced from 410 to 350; following ships are affected:
- Mikasa
152mm L45 1910: HE damage reduced from 420 to 360, chance of fire reduced from 5% to 3%; following ships are affected:
- Kawachi
- Ishizuchi
152mm L50 type41: HE damage reduced from 420 to 380, chance of fire reduced from 5% to 4%; following ships are affected
- Kongo
- Fuso
140mm L50 3-year: HE damage reduced from 410 to 340, chance of fire reduced from 5% to 4%; following ships are affected
- Nagato
- Amagi
Anti-air changes[]
Fix a bug that Japanese dual 100mm L65 type98 average dps weight shows different when equipped on different ships. Following ships’ “big caliber AA damage” is reduced by 16.7%:
- Taiho
- Hakuryu
Ship Skill Change[]
- Add “Engine Accelerator I” for Wakatake and Clemson
- Add “Smoke Generator I” for Mahan
- Remove “Torpedo Reload I” from Yugumo
Developer Post[]
<tabber>Pre-Update Post=
In our upcoming 0.6.0 update, Soviet Cruisers will be joining World of Warships Blitz! Stay tuned for more information and news.
Update 0.6.0 is sighted on the horizon! Here is what we have in store for you:
- From the heart of the motherland, the Soviet Cruisers from Tier 1-10 are here! Cruiser Molotov has also made it to the Premium shop in case you want to fire the Soviet shells right away.
- To counter the rise of the Soviet ships, we have now added US premium Battleship: USS Texas. Go ahead and blaze the guns of freedom!
- Talking about guns and shells, the speed of all the shells is reduced by 12%-15% so that now your shells get more flying time to bring more havoc to enemy ships with a better camera angle.
- More on the topic of guns and shells; we found that dispersion on the guns required some oomph, so we have reduced the dispersion to make the guns more accurate. We also changed the max gun range of some warships.
- Even more on the topic of guns and shells; a dozen, yes, exactly a dozen ships have now historically accurate number of secondary guns…more guns!
- 2 new maps have been added, Haven (for high tiers) and Islands (for low tiers) have been added for you to sink more enemies.
- Inspired by physics and nature, now the warships will lose speed while turning.
- Torpedoes are fun but slightly overpowered. Thus, we have decided to bring our nerf hammer and reduce the torpedo speed by 13%-18%.
- Torpedoes are fun but slightly under-powered. Thus, we decided to listen to our buff brigade and increased the torpedo concealment by 25%
- Destroyers were getting one shotted too easily by Battleships' AP shells, so we increased the chances of over-penetration from AP shell for destroyers. Rejoice!
- But now Destroyers are more vulnerable to HE shells because you cannot get everything in game. Ouch!
- We discovered that Destroyers' rudder reliability is unreliably high, so the rudder survivability is reduced by 25%.
- We also enhanced the UI for guns reloading and turning while aiming, to make it even more intuitive.
- Some annoying AA bugs were fixed where the damage output was not what we intended.
- BONUS! If you stare long enough in the port, you will see that it now has more details and looks even better!